Path Two adds a new lobbed missile attack starting with Ballistic Missile. Path One adds a new targeting option called Submerge, which starts out as a purely support option that decamos bloons, but eventually can damage bloons with and reduce cooldowns of other nearby water towers while submerged when upgraded to Bloontonium Reactor, or reduce all tower cooldowns and improve hero experience gains when upgraded to an Energizer. The Monkey Sub attacks with a seeking attack in a short range, but can gain global range potential with Advanced Intel, which lets darts gain. Retaliation ).Īll Tier 4 Snipers have some way to pop Leads even without upgrades. Elite Defense ), and temporarily adds 4x attack speed if lives are lost (i.e. The main exception is Elite Defender, which increases attack speed even further in two ways: increases attack speed the further the bloons go on screen (i.e. Path 3, simply put, is almost exclusively purely attack speed bonuses, and usually do not change the Sniper Monkey's attack behavior outside of simple stat boosts. Elite Sniper improves on the income and adds a global Sniper buff ( + ) that grants both Elite targeting and faster attack speed. Supply Drop adds a passive crate "attack" that provides extra income (i.e. Bouncing Bullets and above convert its normally Impact attack to a projectile-based attack with accurate seeking ( + ). From Shrapnel Shot onwards, the Sniper finally gains an option to affect more than one bloon per shot via a shrapnel secondary attack. Path 2 adds Camo Detection and Extra Damage to Camo. Path 1 notably always has Normal damage, including for its crosspaths. Stun ), while Cripple MOAB also applies a debuff onto affected blimps. Maim MOAB and Cripple MOAB gain a blimp-only stun (i.e. Path 1 upgrades consistently add extra damage, with Deadly Precision and above also dealing extra Ceramic damage (i.e. However, Snipers cannot ignore Line of Sight, and therefore any obstacle on screen is able to block the Sniper's range, preventing the Sniper from seeing targets hidden behind the obstacles. Extra Damage ) but only exactly one pierce (i.e. Full Map Range ) and deal more than one damage (i.e. Sniper Monkeys naturally have infinite range (i.e. Note: Damage types are correct as of Version 36.0. 2.7 Special Crosspathing Interactions (Dartling Gunner).2.6 Special Crosspathing Interactions (Mortar Monkey). 2.5 Special Crosspathing Interactions (Heli Pilot).
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